![]() ![]() When dealing with Mechtoids, it is advised to deal with the Sectoids squadded with the Mechtoid first to prevent it from regaining shields, then focus fire on it with the entire squad. ![]() ![]() Mechtoid: The expansion, XCOM: Enemy Within, adds two new aliens to the roster. The first of these Aliens is the Mechtoid, a Sectoid inside of a powered mech suit, boasting up to double the health of the Sectoid Commanders, heavy armaments that allow for multiple strikes per turn, and usually surrounded by squads of Sectoids providing the Mechtoid with shields. Sectoid Commanders have high defense and often move into cover, pairing with mind control and other effects that inflict statuses on soldiers, it’s best to attack them with snipers, flanking units, or explosives. Sectoid Commanders have more than triple the health of the lesser Sectoids, and provide the basis of abilities the Sectoids present in XCOM 2 brandish against the resistance. Sectoid Commander: More advanced and deadlier than their lesser Sectoid counterparts, the Sectoid Commander is a variant encountered in XCOM: Enemy Unknown.
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